TU-TORIAL #2 From screen to body (2019)
by Margherita Landi and Agnese Lanza
Tu-torial is a project that aims to investigate the relationship between body and technology in choreographic and physical terms.
Observing the bodies in front of screens, projections and VR viewers, a fascination emerges for the contrast between the alienation from the surrounding reality and the involvement created by the content enjoyed, an image that surrounds us every time someone picks up their smartphone, looks at the television or playing a video game.
The research aims to deepen the learning of a physical language from the screen, an action that we unconsciously do every day, and therefore the possibility of creating a choreographic score starting from a video montage.
The reflection stems from the concept of attention, involvement, precariousness and decontextualization of the movement that led to the construction of gestural scores to be learned on the spot by imitating film scenes, in an attempt to bring the content enjoyed into the body.
Through the selection of scenes taken from films by director Jim Jarmusch, movements were extrapolated that, de-contextualized from the narrative, could, on the basis of pure physicality, transform into dance. This second phase of the project is a choreographic exploration of the tools that influence the body, in a path that goes from screen to mobile to VR viewer, involving the audience and bringing it on stage with the dancers through VR technology.
Dance: Agnese Lanza and MariaVittoria Feltre
VR concept and editing: Margherita Landi
Project realized with the support of Company Blu, Kinkaleri and Gold Presented at the Teatro della Limonaia (Sesto Fiorentino) on November 23, 2019 More Works
TU-TORIAL #2 From screen to body (2019)
by Margherita Landi and Agnese Lanza
Tu-torial is a project that aims to investigate the relationship between body and technology in choreographic and physical terms.
Observing the bodies in front of screens, projections and VR viewers, a fascination emerges for the contrast between the alienation from the surrounding reality and the involvement created by the content enjoyed, an image that surrounds us every time someone picks up their smartphone, looks at the television or playing a video game.
The research aims to deepen the learning of a physical language from the screen, an action that we unconsciously do every day, and therefore the possibility of creating a choreographic score starting from a video montage.
The reflection stems from the concept of attention, involvement, precariousness and decontextualization of the movement that led to the construction of gestural scores to be learned on the spot by imitating film scenes, in an attempt to bring the content enjoyed into the body.
Through the selection of scenes taken from films by director Jim Jarmusch, movements were extrapolated that, de-contextualized from the narrative, could, on the basis of pure physicality, transform into dance. This second phase of the project is a choreographic exploration of the tools that influence the body, in a path that goes from screen to mobile to VR viewer, involving the audience and bringing it on stage with the dancers through VR technology.
Dance: Agnese Lanza and MariaVittoria Feltre
VR concept and editing: Margherita Landi
Project realized with the support of Company Blu, Kinkaleri and Gold Presented at the Teatro della Limonaia (Sesto Fiorentino) on November 23, 2019 More Works