
{"id":250002,"date":"2021-09-05T12:39:00","date_gmt":"2021-09-05T10:39:00","guid":{"rendered":"https:\/\/goldworld.it\/250002\/uncategorized\/dealing-with-absence\/"},"modified":"2023-05-21T15:34:25","modified_gmt":"2023-05-21T13:34:25","slug":"dealing-with-absence","status":"publish","type":"post","link":"https:\/\/goldworld.it\/en\/250002\/arts-en\/dealing-with-absence\/","title":{"rendered":"DEALING WITH ABSENCE (2021)"},"content":{"rendered":"\n<p>To experience absence, we have to be ready to have no sensory input, encounter no resistance, and make no touch with the absent entity. That isn&#8217;t to say there is no access to it. It must already be a part of our corporeality, of remembered bodily practice to be able to sense it as missing. We cannot miss what we don\u2019t know.<\/p>\n\n\n\n<p>Dealing with Absence crosses different media: dance, cinema, virtual reality, and social media. A tecno-poetic work that wants to bring attention to how technologies are changing the rules of interactions between bodies, creating both new limits and new possibilities.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DEALING WITH ABSENCE - trailer\" src=\"https:\/\/player.vimeo.com\/video\/632954499?dnt=1&amp;app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>The project has developed as a \u201cchoreographic delivery\u201d: we sent a VR headset containing choreographic scores to dancers around Italy. We chose to use Instagram (dealing_with_absence) as our rehearsal space, and a diary in which we all shared our thoughts and reflections on how our bodies were affected by this practice.<\/p>\n\n\n\n<p>Screens are progressively getting closer to the body, making the fruition of visual content much more isolated and disconnected from the surrounding. A person can be here and at the same time be in another reality, following another dialogue, another stream of events.<\/p>\n\n\n\n<p>In this performative movie, we see a community that aims to connect through movement even though they cannot be physically present, raising questions on what is absence and what is presence in this new situation.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DEALING WITH ABSENCE - The process\" src=\"https:\/\/player.vimeo.com\/video\/693524775?dnt=1&amp;app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p id=\"tw-target-text\">A reflection on Virtual Reality (VR) that explores two levels: the dimension of an &#8220;inside&#8221; in which an intimate experience takes place using 360 content visible only to the user through the VR headset; and an &#8220;outside&#8221; of the viewer, that is to show how the VR experience affects the user&#8217;s body and how the internal experience can become a resource to generate movement.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-960x960.jpg\" alt=\"\" class=\"wp-image-250545\" width=\"293\" height=\"293\" srcset=\"https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-960x960.jpg 960w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-300x300.jpg 300w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-150x150.jpg 150w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-768x768.jpg 768w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-1536x1536.jpg 1536w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno2-06-2048x2048.jpg 2048w\" sizes=\"auto, (max-width: 293px) 100vw, 293px\" \/><\/figure><\/div>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DEALING WITH ABSENCE - Behind the screen- what&#039;s inside the headset?\" src=\"https:\/\/player.vimeo.com\/video\/696887497?dnt=1&amp;app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p id=\"tw-target-text\">The research therefore aims to deepen the learning of a physical language from a VR  headset and the possibility of creating a choreographic score starting from a 2D video montage relocated in a 360 environment. The editing process starts from reassembled film scenes (in the style of Alberto Grifi) following a kinesthetic line with respect to movement alternating with immersive videos that instead focus on an emotionally engaging experience.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"317\" src=\"https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno1-960x317.jpg\" alt=\"\" class=\"wp-image-250554\" srcset=\"https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno1-960x317.jpg 960w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno1-300x99.jpg 300w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno1-768x254.jpg 768w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno1-1536x507.jpg 1536w, https:\/\/goldworld.it\/wp-content\/uploads\/2022\/04\/Tavola-da-disegno1.jpg 1920w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/figure>\n\n\n\n<p><br>The project was selected for <strong>Biennale College Cinema VR 2020<\/strong> as one of the 6 Italian projects, offering an opportunity for training and in-depth study, and has been supported since its inception by <strong>Gold VR<\/strong> for the technical part.<\/p>\n\n\n\n<p> thanks to the support of <strong>RESIDENZE DIGITALI 2021<\/strong><\/p>\n\n\n\n<p>production year: 2021<\/p>\n\n\n\n<p>a project by Margherita Landi and Agnese Lanza<\/p>\n","protected":false},"excerpt":{"rendered":"<p>To experience absence, we have to be ready to have no sensory input, encounter no resistance, and make no touch with the absent entity. That isn&#8217;t to say there is no access to it. It must already be a part of our corporeality, of remembered bodily practice to be able to sense it as missing&#8230;.<\/p>\n","protected":false},"author":160,"featured_media":250542,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"no","_lmt_disable":"no","footnotes":"","_wp_rev_ctl_limit":""},"categories":[19429],"tags":[],"template-autore":[14443],"cover-story":[],"tipologia-post":[],"class_list":["post-250002","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arts-en","template-autore-margherita-landi-portfolio"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>DEALING WITH ABSENCE (2021) ARTS - Gold<\/title>\n<meta name=\"description\" content=\"Dealing with Absence \u00e8 un progetto che si propone di indagare la relazione tra corpo e tecnologia in termini coreografici e fisici. 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